


You should get two results, the first is the item's name in memory and the second is the string show in the user interface. Using the memory scanner do a "string" search (case insensitive to be safe) for that item's name: Start by walking to Wirt and paying to see the item he has for sale (eg: "Red Buckler") : memory scanner (eg: " Cheat Engine" or " L.This blog post serves as a kind of "how to" for re-creating this "hack" which I've named "Wirt Spy". I also spent some time figuring out how to display the price of the item for sale - something I hadn't gotten right previously. When I tried using my "hack" with on it, it didn't seem work - so I went about re-creating it this weekend (only to end up with the same memory address my original code had, and my original. "Diablo 1" has recently been made available on GoG.com, with some fixes and improvements. It worked by reading a fixed memory address and displaying a Windows MessageBox popup, and was coded in AutoIt for simplicity. but he only sells one at a time, and in order to just see what he currently has for sale you have to pay him 50 gold. Back in 2008 I made a "hack" which tells you the name of the item Wirt has for sale - saving you the 50 gold and time spent walking to him. In the game "Diablo" (the first/original one) there is a character named "Wirt" who sells magic items.
